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guide:experience_level_guide [2024/04/24 22:29] – created d4yzguide:experience_level_guide [2024/05/15 17:46] (current) – added cooking section d4yz
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 An explanation of all the different Experience Stats including the Leveling Calculation and Perks An explanation of all the different Experience Stats including the Leveling Calculation and Perks
  
-==== Axe ====+----
  
-You will gain **1 Axe Experience** every time you chop a tree and successfully get a [[item:Log]].+===== Overall Level ===== 
 + 
 +The Overall Level is a combination of all your Experience Points put together. 
 + 
 +=== Level Guide === 
 + 
 +There is no maximum level for this stat. 
 + 
 +The formula to calculate the experience required is: //25 * (Level ^ 1.8)// 
 + 
 +^  Level  ^  EXP Required 
 +|  1  |  0  | 
 +|  2  |  87  | 
 +|  3  |  180  | 
 +|  4  |  303  | 
 +|  5  |  452  | 
 +|  6  |  628  | 
 +|  7  |  830  | 
 +|  8  |  1055  | 
 +|  9  |  1304  | 
 +|  10  |  1577  | 
 + 
 +=== Perk === 
 + 
 +There are no additional perks at this time. 
 + 
 + 
 +---- 
 + 
 + 
 +===== Axe ===== 
 + 
 +You will gain **1 Axe Experience** every time you [[item:axe|chop a tree]] and successfully get a [[item:Log]].
  
 === Level Guide === === Level Guide ===
Line 13: Line 45:
 The maximum level for the Axe Stat is **10**. The maximum level for the Axe Stat is **10**.
  
-The formula to calculate the experience required is: 10 * (Level ^ 1.8)+The formula to calculate the experience required is: //10 * (Level ^ 2)//
  
  
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 |  10  |  1000  | |  10  |  1000  |
  
 +=== Perk ===
 +
 +For every Axe level gained your success rate of getting a [[item:Log]] goes up by 1%.
 +
 +Example: If your current Axe Level is 5 and you are [[item:axe|Chopping Wood]] in the [[area:Forest]], your success rate will be: //20 (Base Success) + 5 (Perk Gain) = 25% Success// 
 +
 +----
 +
 +
 +===== Cooking =====
 +
 +You will gain **1 Cooking Experience** every time you cook food on the [[item:campfire]] successfully.
 +
 +=== Level Guide ===
 +
 +The maximum level for the Cooking Stat is **10**.
 +
 +The formula to calculate the experience required is: //10 * (Level ^ 2)//
 +
 +
 +^  Level  ^  EXP Required  ^
 +|  1  |  0  |
 +|  2  |  40  |
 +|  3  |  90  |
 +|  4  |  160  |
 +|  5  |  250  |
 +|  6  |  360  |
 +|  7  |  490  |
 +|  8  |  640  |
 +|  9  |  810  |
 +|  10  |  1000  |
 +
 +=== Perk ===
 +
 +For every Cooking level gained your success rate of cooking food without burning it goes up by 5%. You start with a 40% success rate.
 +
 +Example: If your current Cooking Level is 5 your success rate will be: //40 (Base Success) + 25 (Perk Gain) = 65% Success// 
 +
 +----
 +
 +===== Farming =====
 +
 +You will gain **1 Farming Experience** every time you scavenge in a crop field and are successful.
 +
 +=== Level Guide ===
 +
 +The maximum level for the Farming Stat is **10**.
 +
 +The formula to calculate the experience required is: //10 * (Level ^ 2)//
 +
 +^  Level  ^  EXP Required  ^
 +|  1  |  0  |
 +|  2  |  40  |
 +|  3  |  90  |
 +|  4  |  160  |
 +|  5  |  250  |
 +|  6  |  360  |
 +|  7  |  490  |
 +|  8  |  640  |
 +|  9  |  810  |
 +|  10  |  1000  |
 +
 +=== Perk ===
 +
 +For every Farming level gained your chance of getting double the items goes up by 5%.
 +
 +Example: If your current Farming Level is 5 and you successfully find an item on a farming crop you will have a 25% chance of getting double the items found: 
 +
 +//5 * 5 (Farming Level) = 25% Success//
 +
 +
 +----
 +
 +
 +===== Foraging =====
 +
 +You will gain **1 Foraging Experience** every time you scavenge [[item:Wild Berry]] or Medical Herbs.
 +
 +=== Level Guide ===
 +
 +The maximum level for the Foraging Stat is **10**.
 +
 +The formula to calculate the experience required is: //10 * (Level ^ 2)//
 +
 +^  Level  ^  EXP Required  ^
 +|  1  |  0  |
 +|  2  |  40  |
 +|  3  |  90  |
 +|  4  |  160  |
 +|  5  |  250  |
 +|  6  |  360  |
 +|  7  |  490  |
 +|  8  |  640  |
 +|  9  |  810  |
 +|  10  |  1000  |
 +
 +=== Perk ===
 +
 +For every Foraging level gained your chance of getting double the items goes up by 5%.
 +
 +Example: If your current Foraging Level is 5 and you successfully find an foragable item you will have a 25% chance of getting double the items found: 
 +
 +//5 * 5 (Farming Level) = 25% Success//
 +
 +
 +----
 +
 +===== Scavenger =====
 +
 +You will gain **1 Scavenger Experience** every time you scavenge and are successful in find an item.
 +
 +=== Level Guide ===
 +
 +The maximum level for the Scavenger Stat is **10**.
 +
 +The formula to calculate the experience required is: //35 * (Level ^ 2)//
 +
 +^  Level  ^  EXP Required  ^
 +|  1  |  0  |
 +|  2  |  140  |
 +|  3  |  315  |
 +|  4  |  560  |
 +|  5  |  875  |
 +|  6  |  1260  |
 +|  7  |  1715  |
 +|  8  |  2240  |
 +|  9  |  2835  |
 +|  10  |  3500  |
 +
 +=== Perk ===
 +
 +For every Scavenger level gained your success rate of finding an item goes up by 1%.
 +
 +Example: If your current Scavenger Level is 5, your success rate will be: //20 (Base Success) + 5 (Perk Gain) = 25% Success// 
 +
 +
 +----
 +
 +===== Stamina =====
 +
 +You will gain **1 Stamina Experience** every time you perform an action that uses Action Points.
 +
 +=== Level Guide ===
 +
 +The maximum level for the Stamina Stat is **10**.
 +
 +The formula to calculate the experience required is: //35 * (Level ^ 2)//
 +
 +^  Level  ^  EXP Required  ^
 +|  1  |  0  |
 +|  2  |  600  |
 +|  3  |  2025  |
 +|  4  |  4800  |
 +|  5  |  9375  |
 +|  6  |  16200  |
 +|  7  |  25725  |
 +|  8  |  38400  |
 +|  9  |  54675  |
 +|  10  |  75000  |
 +
 +=== Perk ===
 +
 +For every Stamina level gained your chance of not using any Action Points goes up by 1%.
  
 +Example: If your current Stamina Level is 5, you will have a 5% chance of not using any Action Points when performing an action that requires an Action Point, such as moving or attacking. 
guide/experience_level_guide.1713997781.txt.gz · Last modified: 2024/04/24 22:29 by d4yz

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